Building the operating system for the physical world through real-time 4D reconstruction and spatial computing. Transforming sports broadcasting with volumetric capture technology while creating the world's most powerful AI model for human motion to train humanoid robots and physical AI systems.
Real-time 4D Gaussian Splatting technology that transforms stadiums into volumetric playgrounds, enabling fans to watch games through player POV or any angle in the stadium. Features free viewpoint camera control, spatial interaction for Apple Vision Pro and Meta Quest, and creates the world's largest dataset of high-fidelity human motion for training physical AI and humanoid robots. Uses teacher-student distillation to deliver 50-camera quality with only 4 cameras.
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Exclusive uncrawlable dataset of high-velocity human biomechanics captured at the limits of physics in professional sports environments. Provides API access to 700,000+ hours of 4D motion data by 2027, recording mass, acceleration, and human movement that laboratory settings cannot replicate. Designed to train humanoid robots and physical AI systems for robotics, healthcare, and defense applications.
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